Lemnis Technologies is a deep tech company based in Singapore and backed by global investors. Our team of accomplished scientists and engineers builds the core technology to fix the fundamental flaw in today's Virtual Reality, by eliminating the sensory conflicts that plague current head-mounted displays. We build the software platform and hardware design that will drive next-generation headsets and make VR/AR viable as the next computing platforms.
We are seeking a highly-motivated engineer who can develop and integrate computer graphics algorithms at Lemnis Technologies. You will be part of a small team of engineers and scientists whose expertise range from computer vision and computer graphics to optics and machine learning, and who published in top-tier research venues (SIGGRAPH, SIGGRAPH Asia, ICCV, Photonics West...).
You will have the opportunity to contribute to the core technologies that will drive major VR headsets in the next generation.
The role as a Software engineer in computer graphics requires an advanced understanding of rendering pipelines, the ability to implement algorithms related to rendering and image manipulation, strong software development skills (ideally C++, C#, and shaders) and the collaborative attitude to work in a small startup environment. Publications in computer graphics conferences and prior industry experience are a plus.